﻿using Microsoft.Xna.Framework;

namespace PoolGame2.Physics
{
    
    public abstract class Collision
    {
        public Ball a;
        public PhysicsObject b;

        // Can be used by the collion specific instance
        public int value;
        public float collisionTime;

        public abstract void ResolveCollision(bool playSound);

        public abstract Vector3 GetCollisionPoint();

    }
}
